How smart is you dog?
Put anything you like under your meal.
5. He finds it in 0-5 seconds.
4. He finds it in 5-15 seconds.
3. He finds it in 16-30 seconds.
2. He finds it in 31-60 seconds.
1. Try to locate him, but to no avail.
0. Shows no interest.
5. He finds it in 0-5 seconds.
4. He finds it in 5-15 seconds.
3. He finds it in 16-30 seconds.
2. He finds it in 31-60 seconds.
1. Try to locate him, but to no avail.
0. Shows no interest.
Cúbrele head and shoulders with a towel.
5. Manages to take it off in 0-15 seconds.
4. Manages to take it off in 16 to 30 seconds.
3. Manages to take it off in 31-60 seconds.
2. Try to remove it in 1-2 minutes.
1. No succeeds or two minutes.
5. Manages to take it off in 0-15 seconds.
4. Manages to take it off in 16 to 30 seconds.
3. Manages to take it off in 31-60 seconds.
2. Try to remove it in 1-2 minutes.
1. No succeeds or two minutes.
Put a biscuit under a cloth.
5. The catch in 0-15 seconds.
4. The catch in 16 to 30 seconds.
3. The catch in 31-60 seconds.
2. The catch in 1-2 seconds.
1. Try to catch it, but fails.
0. Shows no interest.
5. The catch in 0-15 seconds.
4. The catch in 16 to 30 seconds.
3. The catch in 31-60 seconds.
2. The catch in 1-2 seconds.
1. Try to catch it, but fails.
0. Shows no interest.
Teach a cookie, put it in a corner and then give laps to become disoriented. What do next?
5. It goes straight to the cookie.
4. A systematic search and finds ago.
3. Search and find randomly before within 45 seconds.
2. Search cookie, but can not find it or do it after 45 seconds.
1. Shows no interest in search.
5. It goes straight to the cookie.
4. A systematic search and finds ago.
3. Search and find randomly before within 45 seconds.
2. Search cookie, but can not find it or do it after 45 seconds.
1. Shows no interest in search.
Place a biscuit in a corner than above, you can make room for five minutes and play it. Then, go back and give it a few turns to be sidetracked.
5.Va straight to the cookie.
4. He goes to the corner where the cookie was the previous question.
3. A systematic search and finds ago.
2. Search and find randomly within 45 seconds.
1. Search, but can not find or do it after they pass 45 seconds.
0. Shows no interest in the game.
5.Va straight to the cookie.
4. He goes to the corner where the cookie was the previous question.
3. A systematic search and finds ago.
2. Search and find randomly within 45 seconds.
1. Search, but can not find or do it after they pass 45 seconds.
0. Shows no interest in the game.
Hide a cookie on a couch, so far enough from reaching the mouth.
5. Manages to catch it within 1 minute.
4. Use 1 to 3 minutes reach.
3. The dog wears the legs and muzzle, but fails.
2. The dog uses only the muzzle a few times, but quickly abandoned.
1. Do not try to catch it.
5. Manages to catch it within 1 minute.
4. Use 1 to 3 minutes reach.
3. The dog wears the legs and muzzle, but fails.
2. The dog uses only the muzzle a few times, but quickly abandoned.
1. Do not try to catch it.
Use the tone whenever you use to call him, but instead of saying his name, he exclaims, eg, "refrigerator".
4. Visit your call.
3. There goes by the name of "refrigerator", but a second call under the name, eg "film" (using the same tone that usually employ to require).
2. There goes by the name of "refrigerator" nor the "movie". Then you call him by his real name and goes.
1. No go, call him what you call it.
4. Visit your call.
3. There goes by the name of "refrigerator", but a second call under the name, eg "film" (using the same tone that usually employ to require).
2. There goes by the name of "refrigerator" nor the "movie". Then you call him by his real name and goes.
1. No go, call him what you call it.
Teach your dog a biscuit through a rendijilla practiced in a carton, but so that the dog only see and can not access it.
5. Flip the board and gets to 0-15.
4. Flip the board and gets to 16-30.
3. Flip the board and gets to 31-60.
2. Flip the board and takes 1-2 minutes.
1. Try to reach through the slit, but abandoned.
0. Shows no interest in catch.
5. Flip the board and gets to 0-15.
4. Flip the board and gets to 16-30.
3. Flip the board and gets to 31-60.
2. Flip the board and takes 1-2 minutes.
1. Try to reach through the slit, but abandoned.
0. Shows no interest in catch.
SCORE
40-36. Congratulations! Your dog is a genius.
40-36. Congratulations! Your dog is a genius.
35-25. You can assume that you have a very intelligent dog.
31-28. There becomes a gifted, but is well above average.
27-20. Correct. It is neither smart nor very silly. It's in the middle.
19-16. Could be more savvy, but certainly, in turn, has other good things
15-12. Have you ever heard the word borderline? Well think that maybe your dog is in that group.
11-4. It's silly. You can rephrase but reality would be different.
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